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Text File  |  1997-08-22  |  3KB  |  27 lines

  1. // This guy has a main goal of waiting for you to trigger him.
  2. // Once discovered, he will run after you, but will also seek other pylons to hide again:
  3. // He should be visibly hidden at start!
  4.  
  5. RECENTLY_STUCK    GET_ACTION    PYLON_AVAIL    IS_TRIGGERED    TARGET_DIST    MY_HEALTH    DUDE_HEALTH    USER1         POPOUT_AVAIL    RUNSHOOT_AVAIL    SAFETY_AVAIL    RECENTLY_SHOT HELPCALL    ->    SET_ACTION    USER1
  6.  
  7. true                *                *                *                    *                *                *                *                *                    *                    *                *                    *                *                *
  8. // Don't EVER be in guard mode!                                                                                                                                                                        
  9. *                    Guard       *           false          VeryClose   !low        >low        *                *              *              *           *                    *                Engage      *           
  10. *                    Guard       *           *              *           !low        >low        *                *              true           *           *                    *                Run&Shoot   *           
  11. *                    Guard       *           *              *           !low        >low        *                true           *              *           *                    *                Popout      *           
  12. *                    Guard            *                *                    *                *                *                *                *                    *                    *                true                *                Engage        *
  13.                                                                                                                                                                                                                                     
  14. // You need to get fairly close to get a rise out of these guys!                                                                                                                                
  15. *                    Popout      *           false          <Medium     !low        >low        *                *              *              *           *                    *                Engage      *           
  16. *                    Run&Shoot   *           false          <Medium     !low        >low        *                *              *              *           *                    *                Engage      *           
  17. *                    Popout      *           *              *                *              *             *                *              *              *           true                *                Engage      *           
  18. *                    Run&Shoot   *           *              *                *               *              *                *              *              *           true                *                Engage      *           
  19. *                    Popout        *                *                    *                *                *                *                *                    *                    *                *                    true            Help            *
  20. *                    Run&Shoot    *                *                    *                *                *                *                *                    *                    *                *                    true            Help            *
  21. *                    Help            *                *                    *                *                *                *                *                    *                    *                *                    false            Guard            *
  22. *                    Help            *                *                    *                *                *                *                *                    *                    *                true                *                Engage        *
  23.                                                                                                                                                                                                                                     
  24. // Even while engaging, find another popout!                                                                                                                                                        
  25. *                    Engage      *           *              >Close      !low        >low        *                *              true           *           *                    *                Run&Shoot   *      
  26. *                    Engage      *           *              >Close      !low        >low        *                true           *              *           *                    *                Popout      *                
  27.